![]() ![]() Final Strike (At 1 HP, every hit you land is a crit. Nice if you add the 30% from Close Call, but if you can't spare the FP these are negligible.) Pretty Lucky x2 (Extra 10% dodge chance. Makes all moves EXCEPT for hammer moves go last AS LONG AS you have the Hammer! Suit badge equipped. Close Call x2 (Gives you a total 30% dodge chance. Hammerman x2 (60% more damage on your hammer attacks) Actually, you should be using this on all your characters if you can) Power Plus x2 (Boosts your base damage by a lot. Lucky Touch + Lucky Touch+ (Boosts bonus crit damage by 50% = tons of damage) Critical Burst (Since you will always land a critical hit, this is essentially just a huge damage steroid to every time you deal damage) ![]() Hammer! Suit Badge (Gives you a second free turn because you always go first with hammer moves) Have no shame in being cheap by using such a setup It's simply probably your hardest-hitting skill. Getting the ores -> badges list and Design Recipe Book really help. There were some problems with audio drivers and camstudio, so I'll try and edit+reupload the videos later with some neat touhou music or something since I don't know anyone who dislikes that music. For some reason they won't show up for me, but I'm just guessing it takes a bit for YT to process and implement them. killing The Ancient while being about half the level cap:ĮDIT: Added annotations to the Ancient video, making it somewhat of a strategy guide for killing the Ancient without spending a lot of your time farming. I don't doubt you could actually kill the Elemental Spirit at like level 20 with this build setup:Īnd here's killing Culex in 1 turn as well:Īnd what you've all been waiting for. This was kind of always an option since Danger Man as a badge existed, but Final Strike ended up breaking the game. So, I found the next broken strategy in a Mario RPG.
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